![]() Water has always been present in Worms, but only as a means of killing a worm that gets knocked out of the battlefield. Your worms always take their turns in the same order, and managing that order means thinking about some high-level strategy that’s never been present in a Worms game before. Granted, you’re still at the mercy of random spawn points, but good preparation can mitigate an unlucky spawn or make a lucky spawn even better. The new classes in Worms: Revolution make preparation key to survival. Random environments and random spawn points meant that you couldn’t even begin to strategize until the game began. ![]() Since everyone was using the same team of worms, no one had any inherent advantage or disadvantage. In previous games you never needed to prepare for battle. You can mix and match these classes however you wish, but your team is always only four worms large. The Heavy is painfully slow and big, but all of his attacks hit harder than normal. The Scout is also weaker but can move faster and jump farther than any other worm. The Scientist is a weaker worm that takes more damage from attacks but heals your team slightly every time his turn arrives. The Soldier is the default all-around warrior that you’ve used in past games. Worms can be assigned to four unique classes: Soldier, Scientist, Scout, or Heavy. It adds a couple new strategic elements that work wonders for this old formula.įor much of the series’s history, you’ve been able to customize your worms with cosmetic costumes, voices, and gravestones, but in Worms Revolution, there are practical customizations as well. Developer Team 17 could have (and has) released the same game under a new name, and no one would think twice about it, but thankfully Worms: Revolution is not the same Worms game that you’ve played a dozen times before. ![]() Aside from the occasional 3D iteration, you know that the battlefield will be a 2D map with various hazards, probably surrounded by water. You always know what you’re getting into: a cute looking turn-based strategy game in which teams of four worms try to blow each other up with heavy munitions. Worms games are nothing if not consistent.
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